SR2
Spring Orienteering Meet
North
Texas Orienteering Assoc. and Longhorn Council March 29-30, 2008
Click
here to download the latest information: 2008 SR2 Spring O-Meet Information and Registration Packet. NEW:
2-Person teams may enter any of the competition courses.
Scroll
Down to See How a Competition Course Works
The
starting line staff will help you get ready to
start at your assigned time. At your start signal,
you run from the starting line to the map tent
to pick up your course map. Start
times
will be given out in the packets all particpants
receive at check-in. We will do our best to accommodate
requests for early start times submitted on meet
registration forms - especially for those with
a long distance to travel.
The maps for each course will be in a separate
box labeled for that course.
Once you find the map for the course your are
running that day, you orient your map. The start
point and each of the orange and white
orienteering flags you need to find are all
marked on the map.
Once your are
oriented it's time to start the course and head
for your first point. You must find from 8 to 12 markers in a specific
order, being careful NOT to use markers
designated for other courses.
Each
flag is numbered and has a hole punch attached that has
a unique pattern of holes to identify the point. You use
it to punch your score card in the correct place for
each numbered marker. This is how you show that you have
found the correct markers. (You must be sure that you
find the markers that are designated for YOUR course.)
After
finding each marker you'll orient your map and head off
to find the next flag. On the easier courses you may be
able to orient yourself with terrain association
(comparing the map to the land around you).
On the more difficult intermediate and advanced courses
your compass will be invaluable and your ability to use
your map and compass may be the only way you can
complete the course. The routes may be almost entirely
cross-country - challenging mentally
and physically - and markers may be harder to find.
Orienteering is always a fun challenge on any course!
Once you have found all of your flags you must head to
the finish line to complete your course.
At
the finish line your time will be recorded and you must
turn in your map and control card so that each of the
holes you punched can be checked for accuracy.
Race
times are posted as soon as the times are checked and
the punches verified. The scores for both course (one
Saturday and one Sunday) are added together to arrive at
your final score for the event.